VR training breaks through tradition: the new trend of VR classroom

Since education has been positioned as one of the few ultra-platinum industries in the future application field of VR, the direction of its industry and business has always been the focus of attention. Earlier, many educational media predicted that VR classrooms, including derivatives based on this, will become the main expression of VR education. From the top universities at home and abroad that carry out VR technology and application frontier research, to multinational companies that master VR core technology, they have begun to explore the application of VR+ education.

In the past two years, China has paid unprecedented attention to vocational education. It has successively issued a series of policies. Vocational education has entered a new era of reform and development, and the construction of a modern vocational education system has received more and more attention. At the symposium on promoting the modernization of vocational education on December 2, Premier Li Keqiang clearly pointed out that it is necessary to "accelerate the development of modern vocational education." On December 12, the Ministry of Education and the People's Government of Fujian Province hosted the "Professional Vocational Education Development Promotion Association". Minister of Education Chen Baosheng put forward six opinions on vocational education: 1. Let the vocational education be fragrant, and the fragrance is not fragrant. thought. 2, to let the vocational education light up, bright and not bright to see the quality. 3, to make vocational education busy, busy looking at the market. 4, to make vocational education strong, strong not strong growth. 5. Let vocational education live and live without watching policies. 6, to let vocational education special, special attention to work. It can be seen that vocational education is a demand-oriented field with huge market potential. It is not far from VR to enter the field of vocational education and even become a standard for vocational education.

Training, as an important part of vocational education to train technical and skilled talents, may be the entry point for VR to enter and reform vocational education. In the process of visiting various vocational colleges a few days ago, the author heard the most voices of "student's poor hands-on ability, lack of creativity and imagination", "the derailment of theoretical teaching and practice", "high cost of training base, and difficult management" ... In what form should VR classrooms be used to integrate into the field of vocational education, breaking through the bottleneck of the development of traditional training?

Here are some examples of VR classrooms that have started early in the application of VR technology in the field of vocational education and have successfully launched the "1.0 version" and have the training function:

Case 1: Wei Ai Education Virtual Reality Cloud Classroom / Training Room

Weiai Education Virtual Reality Cloud Classroom/Training Room integrates high-performance computer workstations, HTC VIVE or Google Fit Virtual Reality Display Equipment, LIGHTHOUSE Laser Locator, Intelligent Interactive Machine, Myopia Glasses Set and other high-end hardware accessories and training room as a whole. Space design and wiring in one. At present, the virtual reality cloud classroom/training room is divided into three different versions of the 30-seat standard version, the 3-seat basic version, and the 10-seat basic version Plus, which are designed to provide medical anatomy, industrial and architectural design, and electric welding rice for various subject areas of the school. Diversified, customized professional virtual reality course content including gold, paint maintenance, and safe production.

Case 2: Zhongshidian Holographic Classroom

Holographic classrooms are a combination of text, graphics, images, audio, video, virtual reality and other types of information in a multimedia environment. Based on the self-developed virtual reality engine VRP technology to represent the structure and form of various discipline systems, holographic classrooms make multimedia teaching change from two-dimensional plane to three-dimensional interaction, and can construct a virtual, real-life training environment for students; Provide an environment for them to experience, observe, and practice. At the same time, assist teachers to optimize the teaching process, improve the quality of teaching, change the traditional, hard, boring, and passive status of traditional students, and make abstract and complex subjects in virtual practice and multi-dimensional interactive environment. More easy to master.

At present, the vocational training courses that can be created by the virtual training of holographic classrooms are mainly: professional tests in higher vocational colleges, such as electromechanical and chemical industries.

Case 3: Guotaian VR Wisdom Training Room/School Level VR Virtual Reality Development and Training Application Center

Adhering to the training room is the concept of the first class. Guotai An starts from the practical teaching needs, introduces VR technology into teaching, independently develops a series of VR training software, and introduces VR wisdom training room, covering basic education, vocational colleges and undergraduate courses. College needs. The VR Wisdom Training Room is mainly divided into three main functional areas: the desktop training area, the somatosensory interaction area, and the immersive experience area. Each functional area is equipped with different hardware devices and teaching software according to the special needs of different professions. Each teaching software contains two modules of principle and training, which can meet the dual needs of multiple professional teaching and training in the same space. Each functional area can be composed of a single VR smart training room or a combination of functions. “Private customization” can meet the individual needs of the school.

If the VR wisdom training room may be limited to professional-level classroom teaching, then the school-level virtual reality development and training application center can meet all the requirements of virtual teaching and training. As an upgraded version of the VR Smart Training Room, the School-level Virtual Reality Development and Training Application Center includes three areas of desktop training, immersive experience, and physical interaction. It also adds special display areas, panoramic teaching areas, and virtual simulations. District, together form six functional areas; at the same time, equipped with virtual simulation training, digital teaching and resource library three platform systems, so that the center has to achieve innovative teaching training mode, VR professional personnel training, VR resources to jointly develop, and jointly create regional brands Four major functions.

It is not difficult to see from the above cases that the emergence of VR training products not only breaks through the limitations of traditional experiments on “time and space”, but also makes experiments and abstracts that are invisible, untouchable, inaccessible, dangerous, and difficult to repeat. The training scene is realistically presented through VR; and it alleviates the difficulties and pressures that many vocational colleges generally face in terms of funds, venues, and equipment. It is believed that with the maturity of VR basic research and technology, and the continuous upgrading and optimization in the application of education, VR will inject a strong impetus into the development of education, especially vocational education.

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